/***************************************************************************
 *   Copyright (C) 2008 by Eduardo Gurgel Pinho                            *
 *   edgurgel@gmail.com                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 3 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
***************************************************************************/

#include "ray.h"

namespace Sirat {

namespace Math {

Ray::Ray(const Vector& _origin,const Vector& _direction = Vector(0.0,0.0,0.0)) : origin(_origin), direction(_direction) { }

Ray::Ray(const Vector& _origin) : origin(_origin) , direction(Vector()) { }

Ray::Ray() : origin(Vector(0.0,0.0,0.0)), direction(Vector(0.0,0.0,0.0)) { }

Ray::Ray(const Ray& _ray) {
	origin = _ray.origin;
	direction = _ray.direction;
}

Ray::~Ray() { }

void Ray::set_origin(const Vector& _origin) { origin = _origin; }	

void Ray::set_direction(const Vector& _direction) { direction = _direction; }

Ray& Ray::operator=(const Ray& _ray) {
	if(this != &_ray) {
		origin = _ray.origin;
		direction = _ray.direction;
	}
	return *this;
}

}

}
